MAK ONE | Brand New and Lasts Forever

MAK ONE is the simulation platform that contains the applications and network infrastructure to create simulation systems and realistic multi-domain synthetic environments supporting operations from the ocean floor to outer space and anywhere in between.
MAK ONE delivers content out-of-the-box, enables customization, and facilitates third-party extensions. MAK ONE's modular design is based on open standards and supports multiple deployment architectures.


Released On: Feb 23, 2022, dur: 3m19s

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Overview MAK ONE

VR-Forces Overview

Welcome to VR-Forces —MAK Technologies' comprehensive simulation product that brings to bear all the essential capabilities of distributed simulation: Artificial intelligence for manned and autonomous vehicle simulation, autonomous human character simulation, aggregate level unit simulation, interactive first person simulation, 2D and 3D visualization including informative graphic overlays as well as immersive scenes and sensor image generation, agile support for multiple terrain database formats, and of course, MAK’s claim to fame, distributed simulation networking. <br /><br />VR-Forces is designed for use in all phases of a project: <br />For end users, it’s ready to use out of the box. It’s easy to connect the simulation to the network then load a terrain database of a specific site, a training range, or the whole planet Earth. <br />Seclet from a built-in library of vehicle types, air, land, sea, undersea, as well as the full collection of DI-Guy human characters. Place entities anywhere in the environment and have them independantly operate using their built-in AI -- that includes sensing, navigation and mobility models — weapons, electronic warfare, combat and defensive models. Save scenarios for use later or run them interactively, even change the scenario while the simulation is running. <br />For Modelers and training instructors, without programming skills, they can configure and setup VR-Forces to model specific doctrine and user roles. <br />Use the editors to configure new models — specify the force structure and alegience, assigin weapons and sensors, and define physical properties and motion dynamics parameters.<br />Setup the environmental conditions, weather, time of day, even tweak the terrain database to improve the look or add scenario specific content.<br />Customize the graphical user interface to add controls for quick access to commonly used tasks. <br />Create groups of entities, give them scripted AI behaviors, tasks, and plans then save them for reuse in other scenarios.<br />Developers and system integrators - well, they have application programmer interfaces for every component of VR-Forces so developers can customize and extend VR-Forces to make it an integral part of training solution. <br /><br />VR-Forces is much more than just a Computer Generated Forces simulation. Of course you can use it to simulate scenarios — as small as a single entity or as large as thousands — as is done in battle labs, in government research labs, and training facilities within America and many other countries around the world. But, VR-Forces is also a simulation framework — a toolkit with all the configuration editors, remote control interfaces, APIs that allow system integrators: to build desktop trainers; to create first-person role player stations; to develop sensor simulations; even to embed training into live systems.<br /><br />VR-Forces has been made robust by continual use by the worlds top system integrators and government labs. Every year since its introduction in 1999 we’ve added capabilities to meet our customer’s project needs and improved ease of use and performance to keep VR-Forces up with the state of the simulation art. <br /><br />VR-Forces — Get ahead of the game

online Mar 11, 2018, dur: 3m18s

VR-Engage Overview

Introduction <br />VR-Engage is a multi-role Virtual Simulator. VR-Engage lets users play first person human character roles. Including a dismounted soldier or forward observer; the driver, gunner or commander of a ground vehicle; a fixed or rotary wing pilot; or a sensor operator performing surveillance or reconnaissance tasks. <br /> <br />MAK ONE <br />VR-Engage is the first-person component of the MAK ONE platform – a unique Common Synthetic Environment that delivers both computer-generated forces and player-controlled entities as part of a single unified design. VR-Forces serves as a common instructor interface to author scenarios and manage execution, where entities can be assigned to VR-Engage player stations or configured with VR-Forces AI behaviors and plans at run-time. <br /> <br />Control of Entities <br />Take Control of an entity entirely with VR-Engage or play a role on a VR-Forces controlled entity. Role-play multiple entities by switching between manual and CGF control on-the-fly. <br /><br />Terrain <br />Build terrain and 3D content once and achieve full correlation across VR-Engage’s out-the-window and sensors displays; the instructor’s Plan View and god’s eye views; and VR-Forces’ AI perception models – including procedurally-generated detail and dynamic terrain elements. <br /> <br />Weather <br />All VR-Engage, VR-Forces, and VR-Vantage users will experience synchronized weather and time-of-day, common configuration of interoperability settings, and a common Simulation Object Editor to customize and extend our large library of simulation vehicle models and human characters. <br /><br />Scenarios – Use Cases <br />Developed for use in training simulations or laboratory experimentation, VR-Engage lets you participate in challenging training scenarios with air-to-air, air-to-ground, on-the-ground, and person-to-person engagements with voice communications, sensors, weapons and countermeasures. Interact with the environment to operate equipment, create smoke screens, destroy buildings and bridges, and dynamically alter the terrain. <br /><br />Deployment Alternatives <br />VR-Engage is ready to use out-of-the-box. It can be deployed as a trainee simulator, as a role player station, an instructor aid, a desktop simulation game, or even as a VR headset experience. <br /><br />Flexibility <br />MAK focuses on the needs of system integrators, so we designed VR-Engage to be as flexible as possible. VR-Engage can be customized and extended to meet program-specific requirements, and integrated into a diverse range of system configurations. Pricing and support models are designed specifically to help system integrators win bids and deliver projects. <br /><br />VR-Engage – the MAK ONE Multi-Domain Multi-role Virtual Simulator.

online May 30, 2023, dur: 2m50s

The MAK ONE Modular Architecture

Here is a super-fast look at the Modular Architecture of MAK ONE.<br />These are the Engines and Interfaces at the core of the MAK ONE suite of simulation software products.<br />Let’s start with the Terrain Server. The Terrain Server sends geographic information describing the characteristics of the world to …<br />The Terrain Engine, which builds a 3D model of planet Earth as described by the geographic data. <br /><br />The 3D model is sent to the Render Engine to generate visual scenery, it adds the atmosphere and proper lighting then feeds full motion video to simulator displays. <br />The Render Engine can also generate physics-based infrared and night vision scenes.<br /><br />The 3D model is also fed to the Simulation Engine which uses it for path planning and line-of sight testing. <br />The Simulation Engine’s job is to run the simulation models for each of the entities assigned to it, whether that’s one or thousands.<br />For each moment in time, the Simulation engine runs the Dynamics model to move the entity through space, the Sensor models so the entity knows which other entities it could possibly interact with, the weapons models as needed and communication models to pass status to other entities.<br /><br />The Player interface enables human players to take first person control of an entity within the simulation – it provides the roles such as Driver, Gunner, or Commander. Connects all the interface devices such as a simple game controller, steering wheel and pedals, to high fidelity cockpit interfaces.<br />It also coordinates the display of the rendered scenes and applies any simulator specific cockpit or heads up displays. <br /><br />The Behavior Engine adds intelligence to the computer-controlled entities. This is done through simple plans, Lua scripts or behavior trees to define complex coordinated unit behavior. <br /><br />Adding a Graphical User Interface turns the system into a CFG, providing Instructor/Operators the ability define scenarios and to control and manage the simulation exercises as they are running. <br />Lastly, any simulation built with the MAK ONE suite of simulation software uses the Network Interface to connect to the rest of the entities within the Simulated Environment using standards based simulation interoperability protocols.<br /><br />Now lets look at how these engines and interfaces are packaged into MAK ONE products.<br /><br />VR-TheWorld Server provides a standalone terrain server that can be used by all the simulators on the network.<br /><br />VR-Link is our protocol agnostic Network Interface supported by the MAK RTI, VR-Exchange, and the Data Logger.<br />VR-Vantage is our Image Generator and Battlefield Visualization system, with companions SensorFx and RadarFx. <br />VR-Engage is our Multi-role Virtual Simulator<br />VR-Forces is our Multi-Domain Computer Generated Forces simulator.<br /><br />Altogether,… this is the MAK ONE Architecture

online Feb 17, 2022, dur: 2m52s

Legion Overview

MAK Legion is an innovative, next-generation Scalability and Interoperability Framework - bringing unprecedented scale and performance to your distributed simulation environment. <br /><br />Legion can connect Game Engines, Computer Generated Forces, Virtual Simulators, and live systems - to support entity counts well into the millions.<br /><br />Legion supports a wide variety of use cases that require scalability: Modeling global air or naval traffic, multi-site virtual training exercises, theater-level constructive wargaming, or adding pedestrians and civilian traffic to fill dense MegaCities with rich pattern-of-life activity.<br /><br />As a key component of the US Army’s Synthetic Training Environment, Legion has already been proven as a mature, robust, and flexible solution: MAK has demonstrated scenarios of up to four million Legion entities since 2019 - by running many instances of our VR-Forces Sim Engine on Amazon’s AWS cloud network. <br /><br />MAK partners have successfully integrated with the Legion SDK to connect third-party engines to MAK’s million-entity scenarios: Bohemia’s VBS4, Epic’s Unreal Engine, SimBlocks.io’s integration with Unity, Leidos’ OneSAF integration, 4C’s Exonaut, and more. <br /><br />MAK’s Data Logger can record and replay Legion traffic for After-Action-Review, while MAK’s VR-Exchange can provide interoperability between Legion applications and DIS or HLA federates.<br /><br />The Legion architecture includes the Legion Server, and the two Legion SDK libraries: The thread-safe Data Store Library allows each simulation engine instance to simulate, read, and write tens of thousands of entities in parallel – taking full advantage of today’s multi-core hardware.<br /><br />The optimized Network Library continuously synchronizes each Sim Engine’s local Data Store to the authoritative copy on the Legion Server. <br /><br />And the powerful Legion Server mirrors the full state of the federation, and serves required data to each connected client based on its specific interest and subscription. Legion keeps data in the same, compact, binary format throughout the system - avoiding the bottlenecks typically associated with marshalling and conversion.<br /><br />MAK has always been committed to openness, interoperability, and flexibility: Legion’s built-in object model is based on familiar SISO enumerations and DIS/RPR FOM data types - with a code generator to extend the API for custom object models. We have already begun the process of providing the Legion API through SISO as a basis for a future open standard. Legion provides C++, Java and C# APIs; supports both Windows and Linux Sim Engines and clients; and can be simply installed on local laptops; or on virtual machines. <br /><br /><br />Legion is not tied to any specific cloud orchestration tools - and can be easily deployed on any public or private cloud using standard open-source or mass-market software.

online Feb 3, 2021, dur: 2m27s