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Five things to know about VR-TheWorld 4.3...
To celebrate the latest release of VR-TheWorld, here are five things everyone should know:
- Its main job is to stream terrain data. VR-TheWorld serves optimized terrain tiles, in any projection, using internet-standard protocols to client simulation applications. It can be hosted both in the cloud or on a local machine running Windows or Linux.
- It's a tool to manage your source terrain data. Not just a tile server, VR-TheWorld is a terrain data management tool to help users import, tile, and composite terrain elevation, imagery, and features on a global scale. The browser-based GUI lets you inspect your data, control the priority, and define which levels of detail each layer contributes to the simulation environment.
- No waiting required. As soon as geographic data is loaded onto VR-TheWorld, it is available to client applications. You can choose how much of your data to pre-tile to optimize for performance, but you don’t have to wait. You can immediately use the data in your simulation environment.
- VR-TheWorld comes with a world of terrain data. This includes whole Earth base layers, high-resolution areas, and samples of interesting datasets. It is delivered on a 6TB disk drive with 2TB of layered source datasets, 2TB of pre-tiled layers, and 2TB free space for you to add your own datasets.
- It fits nicely in the MAK ONE modular architecture. VR-TheWorld can be the main source of terrain data for any number of MAK ONE applications simultaneously. But it is not restricted to use by MAK ONE apps; it can also be used to serve web applications that run on mobile devices participating in correlated simulation environments.
If you're interested in learning more about this release of VR-TheWorld, or if you want to be on the list so you know exactly when new versions of products are released (spoiler alert: MAK ONE Infrastructure Tools are coming soon!), reach out to us at
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